Before We Leave
A cozy civilization rebuilding game about nurturing settlers, expanding to new lands and planets, and managing resources.





Before We Leave is gentle and city-builder-like, but it fits a broad colony catalog through settlement recovery, planetary expansion, production chains, and rebuilding civilization after isolation.
Before We Leave belongs in the catalog because it pushes the core colony-sim question: can a settlement keep functioning when people, resources, environment, and bad timing all collide?
Core mechanics
People pressure
Colonists, settlers, crew, or citizens create needs and priorities that turn a base into a social system.
Base planning
Rooms, storage, production, defenses, temperature, oxygen, water, or logistics decide whether the settlement works.
Failure stories
The best run is rarely perfect. Shortages, bad layouts, events, and cascading mistakes create the memory.
Long-term arc
Research, expansion, seasons, raids, diplomacy, or self-sufficiency give the colony somewhere to go.
Related colonies

RimWorld 10.0
The reference sci-fi colony sim: a small group of crash-landed survivors tries to build a home while an AI storyteller turns logistics into drama.

Oxygen Not Included 9.8
A sealed asteroid colony sim where oxygen, heat, germs, food, morale, and plumbing all become survival problems.

Stranded: Alien Dawn 9.2
A 3D planet survival sim about guiding a small stranded group through shelter, research, farming, injuries, wildlife, and defenses.