Common'hood
A community-building management game about scavenging, farming, crafting, researching, and turning a base into a home.





Common'hood is not a traditional colony sim, but it has enough community survival DNA to be useful: collect materials, grow food, build living spaces, research technology, craft tools, recruit people, and shift a group from survival to stability.
Common'hood belongs in the catalog because it pushes the core colony-sim question: can a settlement keep functioning when people, resources, environment, and bad timing all collide?
Core mechanics
People pressure
Colonists, settlers, crew, or citizens create needs and priorities that turn a base into a social system.
Base planning
Rooms, storage, production, defenses, temperature, oxygen, water, or logistics decide whether the settlement works.
Failure stories
The best run is rarely perfect. Shortages, bad layouts, events, and cascading mistakes create the memory.
Long-term arc
Research, expansion, seasons, raids, diplomacy, or self-sufficiency give the colony somewhere to go.
Related colonies

RimWorld 10.0
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Oxygen Not Included 9.8
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Going Medieval 9.6
A medieval colony builder about turning a few survivors into a fortified settlement with rooms, food stores, jobs, and defenses.