CSG-051Cyber Temple2026

DarkSwitch

A vertical survival city builder about building a safe colony on a giant tree while defending it from a hostile fog.

Overview

DarkSwitch fits the Frostpunk-adjacent side of the catalog: limited space, scarce resources, survival pressure, difficult choices, and defenses matter more than individual pawn simulation. Its vertical tree-city structure gives it a strong hook for readers looking beyond standard grids.

DarkSwitch belongs in the catalog because it pushes the core colony-sim question: can a settlement keep functioning when people, resources, environment, and bad timing all collide?

What makes it tick

Core mechanics

01

People pressure

Colonists, settlers, crew, or citizens create needs and priorities that turn a base into a social system.

02

Base planning

Rooms, storage, production, defenses, temperature, oxygen, water, or logistics decide whether the settlement works.

03

Failure stories

The best run is rarely perfect. Shortages, bad layouts, events, and cascading mistakes create the memory.

04

Long-term arc

Research, expansion, seasons, raids, diplomacy, or self-sufficiency give the colony somewhere to go.