CSG-032Electric Succubi2024

KeeperRL

A dungeon colony sim where the settlement is a lair: recruit minions, dig rooms, craft gear, train forces, and raid the world.

Overview

KeeperRL is a useful genre edge case because it reverses the colony fantasy into dungeon management. The player builds a base, assigns minions, manages workshops, trains fighters, equips squads, and switches into roguelike control for exploration and combat.

KeeperRL belongs in the catalog because it pushes the core colony-sim question: can a settlement keep functioning when people, resources, environment, and bad timing all collide?

What makes it tick

Core mechanics

01

People pressure

Colonists, settlers, crew, or citizens create needs and priorities that turn a base into a social system.

02

Base planning

Rooms, storage, production, defenses, temperature, oxygen, water, or logistics decide whether the settlement works.

03

Failure stories

The best run is rarely perfect. Shortages, bad layouts, events, and cascading mistakes create the memory.

04

Long-term arc

Research, expansion, seasons, raids, diplomacy, or self-sufficiency give the colony somewhere to go.