CSG-03711 bit studios2025

The Alters

A sci-fi survival base game where one survivor creates alternate versions of himself to form a strange working crew.

Overview

The Alters is not a classic colony sim, but it is worth tracking as a colony-adjacent survival management game. The core appeal is managing a base, dangerous time pressure, production, exploration, and a psychologically messy crew made from alternate lives of the same person.

The Alters belongs in the catalog because it pushes the core colony-sim question: can a settlement keep functioning when people, resources, environment, and bad timing all collide?

What makes it tick

Core mechanics

01

People pressure

Colonists, settlers, crew, or citizens create needs and priorities that turn a base into a social system.

02

Base planning

Rooms, storage, production, defenses, temperature, oxygen, water, or logistics decide whether the settlement works.

03

Failure stories

The best run is rarely perfect. Shortages, bad layouts, events, and cascading mistakes create the memory.

04

Long-term arc

Research, expansion, seasons, raids, diplomacy, or self-sufficiency give the colony somewhere to go.