The Alters
A sci-fi survival base game where one survivor creates alternate versions of himself to form a strange working crew.





The Alters is not a classic colony sim, but it is worth tracking as a colony-adjacent survival management game. The core appeal is managing a base, dangerous time pressure, production, exploration, and a psychologically messy crew made from alternate lives of the same person.
The Alters belongs in the catalog because it pushes the core colony-sim question: can a settlement keep functioning when people, resources, environment, and bad timing all collide?
Core mechanics
People pressure
Colonists, settlers, crew, or citizens create needs and priorities that turn a base into a social system.
Base planning
Rooms, storage, production, defenses, temperature, oxygen, water, or logistics decide whether the settlement works.
Failure stories
The best run is rarely perfect. Shortages, bad layouts, events, and cascading mistakes create the memory.
Long-term arc
Research, expansion, seasons, raids, diplomacy, or self-sufficiency give the colony somewhere to go.
Related colonies

RimWorld 10.0
The reference sci-fi colony sim: a small group of crash-landed survivors tries to build a home while an AI storyteller turns logistics into drama.

Oxygen Not Included 9.8
A sealed asteroid colony sim where oxygen, heat, germs, food, morale, and plumbing all become survival problems.

Going Medieval 9.6
A medieval colony builder about turning a few survivors into a fortified settlement with rooms, food stores, jobs, and defenses.