The Last Starship
A 2D starship construction sandbox about designing, upgrading, and operating ships across a growing space economy.





The Last Starship is more ship builder than colony sim, but it is relevant for readers who want the systems side of Space Haven-like play. It centers on ship layout, upgrades, missions, mining, engineering, and keeping a mobile base useful across star systems.
The Last Starship belongs in the catalog because it pushes the core colony-sim question: can a settlement keep functioning when people, resources, environment, and bad timing all collide?
Core mechanics
People pressure
Colonists, settlers, crew, or citizens create needs and priorities that turn a base into a social system.
Base planning
Rooms, storage, production, defenses, temperature, oxygen, water, or logistics decide whether the settlement works.
Failure stories
The best run is rarely perfect. Shortages, bad layouts, events, and cascading mistakes create the memory.
Long-term arc
Research, expansion, seasons, raids, diplomacy, or self-sufficiency give the colony somewhere to go.
Related colonies

RimWorld 10.0
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Oxygen Not Included 9.8
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Stranded: Alien Dawn 9.2
A 3D planet survival sim about guiding a small stranded group through shelter, research, farming, injuries, wildlife, and defenses.