Trappist
A story-driven colony builder about flying an ark through Trappist-1, exploring planets, and establishing new colonies.





Trappist is a small but interesting non-mainstream colony builder. It combines a mobile ark, system exploration, planetary colonies, and narrative discovery, making it a useful off-Steam-discovery style entry for readers who want space colonization without a giant city-builder interface.
Trappist belongs in the catalog because it pushes the core colony-sim question: can a settlement keep functioning when people, resources, environment, and bad timing all collide?
Core mechanics
People pressure
Colonists, settlers, crew, or citizens create needs and priorities that turn a base into a social system.
Base planning
Rooms, storage, production, defenses, temperature, oxygen, water, or logistics decide whether the settlement works.
Failure stories
The best run is rarely perfect. Shortages, bad layouts, events, and cascading mistakes create the memory.
Long-term arc
Research, expansion, seasons, raids, diplomacy, or self-sufficiency give the colony somewhere to go.
Related colonies

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Dwarf Fortress 9.9
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Oxygen Not Included 9.8
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