Games like RimWorld: what to play next

Where to go after RimWorld if you want deeper simulation, 3D bases, family survival, politics, space ships, or engineering pressure.

Games like RimWorld: what to play next hero screenshot

The hard part after RimWorld is not finding another colony sim. It is knowing which part of RimWorld you actually want more of. Do you want unpredictable colonists, deeper simulation, prettier base building, harsher survival, politics, ship layouts, or the feeling that one small mistake can become a whole evening?

This guide breaks the search by player intent. Instead of pretending every RimWorld-like does the same thing, it points you toward the games that preserve a specific part of the formula: indirect control, work priorities, emergent failures, character pressure, base design, and long-term recovery.

RimWorld settlement screenshot
RimWorld's appeal is not one feature. It is the way colonists, events, layouts, resources, and bad timing turn into a story.

If you want deeper simulation: Dwarf Fortress

Dwarf Fortress is the obvious leap if RimWorld made you curious about the genre's roots. It is denser, less streamlined, and more committed to world simulation. You are not just keeping a handful of survivors alive; you are carving out a fortress inside a generated world with histories, civilizations, artifacts, strange moods, and dangers that can feel ancient before your save begins.

The tradeoff is approachability. RimWorld is easier to read at a glance. Dwarf Fortress asks more patience, but it rewards that patience with a settlement that can feel like a place rather than a board.

If you want 3D medieval bases: Going Medieval

Going Medieval is the best next step if your favorite RimWorld moments involved building a base and then watching that layout matter. Multi-floor construction changes how you think about rooms, roofs, cellars, walls, temperature, storage, and defense. The settlement has a physical silhouette, not just a floor plan.

It is also a friendlier entry than many deeper simulations. You still manage settlers, jobs, food, survival, and attacks, but the fantasy is clear: take a small group and build a fortified medieval home that makes sense from the inside out.

Going Medieval fortress screenshot
Going Medieval is a strong RimWorld follow-up for players who want construction to feel more architectural.

If you want quieter survival: Clanfolk

Clanfolk keeps the small-group survival frame but changes the emotional temperature. Instead of constant combat drama, it focuses on family, work, warmth, farming, crafting, trading, skills, schedules, and seasonal preparation. The result is calmer without being toothless.

Play it if you like the early colony phase in RimWorld - getting beds, meals, fuel, jobs, and storage working - and wish a whole game leaned into that domestic survival rhythm.

If you want politics and social hierarchy: Norland

Norland moves the formula toward nobles, religion, class tension, knowledge, unrest, diplomacy, and social control. It is less about whether one colonist had a tantrum and more about whether the structure of the settlement can hold together when leaders have desires, workers have needs, and neighboring powers create pressure.

This is the pick if you want a RimWorld-like where interpersonal problems become political problems. The colony is still built from jobs and resources, but authority itself becomes a system you have to manage.

If you want a spaceship colony: Space Haven or Stardeus

Space Haven turns the base into a ship. Hull layout, oxygen, temperature, power, bedrooms, weapons, industry, food, and crew needs all compete for room. It keeps the RimWorld-like pleasure of watching people live inside a layout, but the setting makes every wall and corridor part of a fragile life-support machine.

Stardeus is stranger: the player is an AI rebuilding a damaged ship with drones while humans are part of the survival problem. It is a good pick if you want base repair, automation, machine logic, and a colder sci-fi angle.

Space Haven ship colony screenshot
Space Haven keeps colony pressure intimate, but the ship layout makes oxygen, heat, bedrooms, and industry feel tightly connected.

If you want a cinematic planet survival sim: Stranded: Alien Dawn

Stranded: Alien Dawn is one of the more direct recommendations for RimWorld players who want similar priorities in a modern 3D presentation. Survivors have traits and needs, the base grows through research and construction, and the alien planet pushes food, medicine, wildlife, weather, and defense problems.

It is less abstract than RimWorld and often easier to understand visually. That makes it a useful bridge for players who like colony management but want a more grounded survival presentation.

If you want engineering pressure: Oxygen Not Included

Oxygen Not Included is not a RimWorld-like in the narrowest character-drama sense, but it is one of the best games to play after RimWorld if you liked fixing a broken base. Here the drama comes from gases, liquids, heat, germs, power, food, plumbing, automation, and waste. Your colonists matter, but the base machine matters more.

Choose it if you want to learn through failure. The first base often works just long enough to reveal why it was doomed.

Quick comparison

If you liked RimWorld for...Play nextWhy
Emergent disastersDwarf FortressDeeper simulation, stranger history, and long-form fortress consequences.
Base layoutsGoing Medieval3D buildings, vertical design, rooms, walls, food storage, and defenses.
Small-group survivalClanfolkWarmth, food, family work, seasons, and routines without constant raids.
Social systemsNorlandNobles, class tension, knowledge, religion, and settlement authority.
Sci-fi basesSpace HavenShip layouts, life support, crew needs, derelicts, and survival in space.
Repairing bad systemsOxygen Not IncludedPlumbing, heat, gases, power, automation, and cascading engineering mistakes.
Post-apocalyptic pressureAscent of AshesSurvivors, factions, base defense, scavenging, and real-time-with-pause combat.
The best game after RimWorld depends on which part of the colony you miss: the people, the base, the pressure, or the recovery.

For most players, the safest path is Dwarf Fortress for depth, Going Medieval for 3D building, Clanfolk for quieter survival, and Space Haven for sci-fi layout pressure. If you want a sharper systems lesson, Oxygen Not Included is the one that will make you redesign everything you thought you understood.

Games mentioned
RimWorldDwarf FortressGoing MedievalClanfolkNorlandSpace HavenStranded: Alien DawnOxygen Not IncludedStardeusAscent of Ashes